Indicators and Gauges

ゲーム画面

① HP
Character’s remaining HP. When this gauge is empty, that character has been defeated.
② Character
The character currently playing.
③Remaining Time
Time remaining in the round.
④ Control Type
Color of the character’s name indicates the control type in use.
※Stylish: green, Technical: orange
⑤ Wins
Number of rounds won by the character. When you win a certain number of rounds, you win the match.
⑥ Heat Gauge
Used for performing Distortion Drives, Rapid Cancels, and other special actions.
⑦ Barrier Gauge
Reduces when the character uses the barrier. When it is depleted, the character enters “Danger” status.
⑧ Overdrive Indicator
Yellow indicates when Overdrive or Break Burst is available for use.
⑨ Hit Count / Damage
ヒット数、ダメージ
Shows hits/damages inflicted on the opponent. Red numbers mean combos that cannot be blocked. Blue means ones that can be blocked. Number of blocked attacks is shown below.
⑩ System Messages
Indicates the phenomenon currently in effect, such as “Counter”.
⑪ Unique Ability Gauge
Some characters have this gauge when they have unique abilities.

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