Indicators and Gauges
- ① HP
- Character’s remaining HP. When this gauge is empty, that character has been defeated.
- ② Character
- The character currently playing.
- ③Remaining Time
- Time remaining in the round.
- ④ Control Type
- Color of the character’s name indicates the control type in use.
※Stylish: green, Technical: orange - ⑤ Wins
- Number of rounds won by the character. When you win a certain number of rounds, you win the match.
- ⑥ Heat Gauge
- Used for performing Distortion Drives, Rapid Cancels, and other special actions.
- ⑦ Barrier Gauge
- Reduces when the character uses the barrier. When it is depleted, the character enters “Danger” status.
- ⑧ Overdrive Indicator
- Yellow indicates when Overdrive or Break Burst is available for use.
- ⑨ Hit Count / Damage
Shows hits/damages inflicted on the opponent. Red numbers mean combos that cannot be blocked. Blue means ones that can be blocked. Number of blocked attacks is shown below.- ⑩ System Messages
- Indicates the phenomenon currently in effect, such as “Counter”.
- ⑪ Unique Ability Gauge
- Some characters have this gauge when they have unique abilities.
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