You can do various actions using the Directional Buttons and the control buttons.
The representative actions and combat mechanics are introduced below.

You can take a closer look at other actions and combat mechanics in-game in the Tutorial Mode.

※ These commands assume the character is facing right. The arrows denote which direction you must press on the directional buttons.

HEAT GAUGE

Heat Gauge

This gauge is for Rapid Cancel, Distortion Drive, Astral Heat, and Counter Assault. It increases when your attacks make contact with the opponent.

BARRIER GUARD

←+A+B

This move depletes your Barrier gauge in exchange for a slightly stronger guard.
Using the Barrier Guard has certain advantages, such as blocking attacks that can’t be normally blocked in midair, and avoiding chip damage from special attacks.
As long as you maintain your Barrier Guard, your Barrier gauge will deplete.
When the Barrier gauge reaches 0, your character will be in the “Danger” state, their defense will be drastically lowered, and Barrier Guard will be unavailable until the gauge is restored.

THROW

Press ←+B+C or →+B+C near your opponent

Pressing B+C at the same time near your opponent will execute a Throw on your opponent.
Throws cannot be blocked, but you must be close to your opponent to successfully land one.

THROW ESCAPE

Press B+C

If your opponent attempts to perform a Throw on you, pressing B+C the moment you are thrown will allow you to perform a Throw Escape, releasing you from their grasp.
However, Throws that counter hit an opponent or special command Throws (when performed correctly), cannot be escaped. 
You must attempt a Throw Escape at exactly the right time—too soon, and you will be unable to avoid your opponent’s Throw.

RECOVERY

Aerial Roll:When you get hit in air, hold down A, B, or C (+ ← or → or neutral)
Emergency Roll:Right before you are knocked down, hold A, B, or C to recover from the attack.

Pushing the stick in different directions allows for different kind of recoveries.
You can also execute an emergency roll after being knocked down.
Recovery moves and rolls will give you periods of invincibility of varying length.

WAKE-UP

When you are knocked down, hold A, B, or C (+← or ↓ or → or neutral) to wake up

While you are knocked down, you will be defenseless against enemy attacks.
Pushing the stick in different directions allows for different kind of wake-ups.
Waking up causes you to be defenseless for a short time.

COUNTER ASSAULT

→+A+B during guard

This move consumes 50% of your Heat gauge, but initiates a counterattack from a blocking stance.
This move will cause different actions for each character, such as unleashing an attack or taking evasive action.

RAPID CANCEL

(The moment your attack lands or is blocked), press  A+B+C

“Rapid Cancel” will forcibly interrupt the animation of your current action and return the character to a neutral position, from which they can perform another action.
This will consume 50% of your Heat gauge.

DISTORTION DRIVE

ディストーションドライブ

A “Distortion Drive” is a powerful attack, unique to each character. Each character’s Distortion Drive requires a different set of commands. Using a Distortion Drive consumes 50% of your Heat gauge and activating one during an Overdrive will create even a bigger impact.

 

ASTRAL HEAT

Astral Heats are ultimate attacks that tap into a hidden power of your character. If your Astral Heat hits its target, your victory is assured. It’s available only when all the conditions shown below are satisfied, and requires a different set of commands for each character.

CONDITIONS
When all the conditions below are satisfied, the icon of your character will start flashing, indicating Astral Heat is ready to be unleashed. 

CRUSH TRIGGER

A+B

This is a Guard Crush which consumes 25% of your Heat gauge and holding down A+B button simultaneously will delay its occurrence.
Landing this move on an opponent on guard will induce a Guard Crush; however, it can be blocked with a Barrier Guard.

BREAK BURST

A+B+C+D (whileblocking or taking damage)

This is an emergency evasive move which can be used even while you’re taking damage.
It consumes your Overdrive gauge.

OVERDRIVE

オーバードライブ

A+B+C+D

This move temporarily enhances each character’s unique ability, consuming your Overdrive gauge.
The Overdrive Icon (Overdrive gauge) is required for unleashing an Overdrive or Break Burst.
It’s yellow when it’s ready and gray when it’s not available.
Overdrive gauge will fill over time and when it’s full it’d be ready for use.
The less HP there is, the longer it lasts and when it’s in use, the counter stops.

INSTANT BLOCK / INSTANT BARRIER

Block/Barrier Guard right before your opponent’s attack hits.
When an Instant Block is performed correctly, your character will glow white.
When you use an Instant Block, your character will take less time to recover from the block, making it easier to perform an escape.
Your Heat gauge will fill a little more than normal.

© ARC SYSTEM WORKS. Published by H2 Interactive Co., Ltd.